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Getting started

Open a project on iPhone or iPad and understand the current source-build path.

4 min read

Choose how to start

On the device, create a project, open a folder from Files, or clone a repository. Each project brings the editor, Git, terminal, preview, and agent together in the same local directory.

For everyday work, you code on an iPhone or iPad running iOS or iPadOS 26 or later. Editing, local commits, and dependencies already installed can continue without a connection.

  • New project: start from a Vite + React, Astro, HTML, SwiftUI, or Swift Playground template.
  • Open folder: adopt an existing folder from Files.
  • Clone: use your repository HTTPS URL.

Make the first change

Open a file, save the edit, and check the Git marks in the editor. Use the terminal to install dependencies and start the server; Preview follows the last local service you started.

Projects and their history stay on the device. Network requests happen only when you use remote Git, npm, remote packages, or an AI provider.

npm install
npm run dev

Build from source

Installing Odete from its repository is Mac development work, separate from daily coding on iPhone or iPad. The repository calls for Xcode 26.6 or later, the iOS 26.5 simulator runtime, and Homebrew with XcodeGen, SwiftFormat, and SwiftLint.

In a clone of the repository, make run generates the Xcode project, builds, installs, and launches the app in the 11-inch iPad Air with M4 simulator. Use SIM to select another simulator.

git clone https://github.com/OkamiOps/odete-ide.git
cd odete-ide
brew install xcodegen swiftformat swiftlint
make run

Current availability

The project documentation confirms source code and build instructions on GitHub. It does not confirm a public App Store download at this time.

If you need the app without building it, follow the repository for distribution announcements. Do not treat a simulator build as an installation on a physical device.